Build your own
quick-commerce app
like Blinkit.
One platform connecting your customers, your stores and dark stores, and your delivery partners — ordering, live stock, picking, dispatch, payments and the console you run all of it from.
Ten minutes is an operation, not a feature.
Three surfaces have to agree before the clock means anything. Here they are, in the order the goods actually move.

Bananas
6 pcs
₹54

Tomatoes
500 g
₹32

Mixed veg
1 kg
₹96

Oranges
4 pcs
₹88
- Bananas · 6 pcsA1
- Tomatoes · 500 gA2
- Mixed veg · 1 kgA3
- Oranges · 4 pcsA4
Demo data · our own interface design
An app is the part
you can see.
The business is the
part underneath it.
Quick commerce looks like shopping and works like logistics. The customer taps four times; behind those taps an address is matched to a store, that store's real stock is checked, a picking list is issued, a rider is chosen, and money is split three ways. Every one of those steps is a place the order can stop.
- InventoryWhat each store actually has on the shelf right now, so nobody buys something that ran out four minutes ago.
- CatalogueOne product list, priced and stocked differently per store, edited in one place.
- PaymentsMoney in from the customer, out to stores and riders, with the platform cut taken correctly.
- PromotionsCoupons, first-order offers, free-delivery thresholds and memberships you can change without a release.
- DispatchDeciding which rider takes which order, and re-deciding it when one of them is late.
- AnalyticsWhat sold, what ran out, which store is slow and which hour of the day makes the money.
- CustomerOpens the app at an address
- OrderBasket, offer, payment
- Nearest storeThe one that can actually reach them
- Pick & packStock comes down as it is picked
- Delivery partnerAssigned, routed, tracked
- DoorstepHanded over, order closed
You are not buying a grocery app. You are buying an operating system for a shop that delivers.
Five screens between
hungry and handed over.
This is the session your customer actually has. Not a feature list — the real order of screens, with the decisions each one has to make easy.

- Delivered in about 9 minutes
- Replaced free if it arrives damaged
Demo data · our own interface design
The half of the platform
nobody demos.
Ask any quick-commerce operator what breaks and none of them will say the shopping screen. It is stock that was wrong, a store that never accepted the order, a picker with no list, a price that was right in one shop and not the other. This is the screen those problems are solved on.

A dark store is just a shop with no customers in it. The software has to know its stock to the item, because nobody is standing in the aisle to check.
- 01
The order queue
Everything placed, in the state it is in, oldest at the top. The one screen a shop actually works from.
- 02
Pick time
How long this store takes between accepting an order and handing it over. The number that decides whether the promise on the app is honest.
- 03
Live stock
Counts come down as items are picked, not overnight. What the customer sees is what is on the shelf.
- 04
Running out
Items below their threshold surface on their own. Nobody has to remember to look.
- 05
Price and availability
Per store, not per catalogue. The same product can cost differently in two neighbourhoods and be stocked in only one.
- 06
What the hour is worth
Orders and revenue by hour, so staffing and rider shifts are set against demand rather than habit.
Order queue
- #A-22917:124 itemsPicking₹244
- #A-22907:119 itemsPacked₹618
- #A-22897:092 itemsOn the way₹132
- #A-22887:066 itemsDelivered₹402
- #A-22877:043 itemsDelivered₹196
Live stock
2 running out- Bananas, RobustaFV-011414 left₹54
- Tomatoes, localFV-00886 left₹32
- Amul Masti Dahi 400gDY-003121 left₹35
- Brown bread 400gBK-00073 left₹48
- Onions, 1 kgFV-010232 left₹42
Orders by hour
06:00 → 18:00
Demo data · our own interface design
The part nobody sees
is the part that keeps the promise.
A ten-minute promise is a rider dispatched to the right store, routed to the door, and tracked every second in between. The delivery partner gets their own application — usable at a traffic light, one screen at a time.
Demo data · our own interface design

Go on shift
One tap to start and stop receiving orders.
Live routing
Turn-by-turn to the store, then turn-by-turn to the door.
Pickup
Store name, order items, and the button that says "I have it".
Proof of delivery
Photo, signature or PIN — configurable per zone.
Earnings
What was earned today, this week, and what has been paid out.
Time tracking
Hours on shift, deliveries completed, average trip time.
Not features.
Outcomes.
It is your marketplace, not a franchise of somebody else’s.
Your brand on the app icon, your customers in your database, your commission rates, your rules about what a refund is. Nothing about the business is set by a platform you do not control.
Stock is true at the moment of ordering, not roughly true.
Every store keeps its own live count. A customer cannot buy the last packet twice, and you are not paying somebody to phone shoppers back about substitutions.
One catalogue, priced per store.
Add a product once. Decide separately what each store charges for it, whether it is stocked there at all, and what happens when it runs out.

Riders are assigned, not chased.
The system picks who takes each order from who is on shift, where they are and what they are already carrying — and reassigns when somebody is running late.
Offers are a setting, not a release.
Launch a coupon, a first-order discount, a free-delivery threshold or a membership on a Friday afternoon without booking developer time.
You can see which hour makes the money.
Orders by store, by hour, by category. What sold out and cost you a sale. Which store is slow to pack. The numbers that decide where the next store opens.

The second city costs less than the first.
Stores, zones, delivery fees and currencies are configuration. Opening somewhere new is an afternoon in the console, not another project.
One product.
Every operational layer connected.
Four applications for four different users, a single backend that keeps them in agreement, and the infrastructure that keeps it all standing through the evening spike.
Customer app
iOS, Android and web
The shop. Browsing, search, cart, checkout and live tracking, on a catalogue scoped to the store that can actually reach them.
- Address and store matching
- Search and aisles
- Cart, offers and checkout
- Live order tracking
Store panel
Browser, on the shop floor
Where an order becomes a packed bag. New orders, the picking list, stock counts, and the button that says this one is ready.
- Incoming order queue
- Pick and pack list
- Stock and price control
- Store open / closed state
Delivery app
Android and iOS
One screen at a time, usable at a traffic light. Assignment, pickup, navigation, proof of delivery, earnings.
- Go on and off shift
- Assigned trip and route
- Delivery confirmation
- Daily earnings
Admin console
The business, in one browser tab
Every store, every order, every rider, every rupee. Where the economics of the marketplace are set and watched.
- Live order board
- Stores, zones and fees
- Catalogue and promotions
- Payouts and reporting
Updates that arrive on their own
A new order lands on the store screen and the rider’s phone the moment it is placed. Nobody refreshes anything.
Location and routing
Addresses matched to the nearest store that can serve them, riders routed to the door, distances that decide the delivery fee.
Payments and payouts
Cards, UPI, wallets and cash on delivery in; store settlements and rider earnings out; refunds that do not need a spreadsheet.
Built for the evening spike
The parts under load are separated from the parts that are not, so a rush on one does not take ordering down with it. Load-tested against peak before launch, not after.
Your infrastructure, your accounts
Deployed to cloud accounts in your name and published under your own app store identities. Full source code handover, no licence to renew.
Blinkit is a trademark of its respective owner, used here only to describe the category of application CodeBuzzers builds. We are not affiliated with, endorsed by or connected to Blinkit, and we use none of their code, designs or brand assets. Every interface shown on this page is our own.
Your quick-commerce business
doesn't need another
generic grocery app.
Build the platform around your stores, your customers and your delivery network. From customer ordering to store operations and last-mile dispatch, CodeBuzzers can design and engineer the complete system around your business model.
Tell us which cities, how many stores at launch, and whether you are starting with existing shops or dedicated dark stores. That is enough for a phase-by-phase breakdown rather than a guess.
- Full source code handover
- Fixed phases with named deliverables
- No licence fee, ever

Questions we actually get asked
It is a quick-commerce grocery platform built to work the way Blinkit works — customers order from a store close to them, the store picks and packs, a delivery partner brings it, and you run the marketplace and take a commission. It is your brand, your data and your business rules. It is not Blinkit’s software, and we have no relationship with them.
Four, plus the system underneath them: the customer app and website, the store panel your shops pick and pack from, the delivery partner app, and the admin console you run the business from. A quote that mentions only "the app" is quoting one of four.
Either. The platform treats a dark store and a retail shop the same way — a location with its own stock, prices, opening hours and delivery radius. Many businesses start with shops they already have and add dedicated dark stores once the order volume justifies one.
Yes. Full repository handover, deployed to your own infrastructure and published under your own app store accounts. There is no licence to renew and no way for us to switch it off. If a vendor will not put that in writing, ask why.
Only partly, and it is worth being honest about that. Software decides how fast an order reaches the right store, how quickly it is picked, and which rider takes it. How close your stores are to your customers, how well they are stocked and how many riders are on shift are operational decisions the software supports rather than solves. We build the platform so the operational half is measurable.
A single-city launch with all four surfaces is a phased build with a defined deliverable at the end of each phase. Going live with the customer app and store panel first, and adding the delivery partner app in a following phase, is a common way to start trading sooner.
We do not publish a figure, because a fixed price against an unseen scope is either a template you will outgrow or a number that gets revised after you sign. What moves it most: how many stores and cities at launch, whether you need memberships or subscriptions, and how much dispatch tuning you want. Send us the scope and you get a phase-by-phase breakdown.
Yes, from the admin console, without a developer. Commission per store, delivery fee bands by distance, surge rules, small-order and packaging fees and free-delivery thresholds are all settings rather than code. That is a large part of what the console is for.
Yes. Payment providers, maps, currency, tax rules and language are configurable. Launching in more than one country or language at once is one of the bigger cost drivers, so it is worth deciding early rather than retrofitting.
No. Blinkit is a trademark of its respective owner. We name it because it is the clearest way to describe the kind of marketplace we build. We are not affiliated with, endorsed by or connected to them, and we use none of their code, designs or brand assets. Every interface shown on this page is our own design.

