01Quick commerce

Build your own
quick-commerce app
like Blinkit.

One platform connecting your customers, your stores and dark stores, and your delivery partners — ordering, live stock, picking, dispatch, payments and the console you run all of it from.

10:58

Ten minutes is an operation, not a feature.

Three surfaces have to agree before the clock means anything. Here they are, in the order the goods actually move.

01CustomerOrdering
02StorePick & pack
Order #A-2291Store 04 · KoramangalaPicking
  • Bananas · 6 pcsA1
  • Tomatoes · 500 gA2
  • Mixed veg · 1 kgA3
  • Oranges · 4 pcsA4
1 of 4 pickedHand over
03Delivery partnerLast mile
Trip assignedRahul · 2 orders on boardOn shift
Arriving in10:58Distance400 m

Demo data · our own interface design

02The business model

An app is the part
you can see.
The business is the
part underneath it.

Quick commerce looks like shopping and works like logistics. The customer taps four times; behind those taps an address is matched to a store, that store's real stock is checked, a picking list is issued, a rider is chosen, and money is split three ways. Every one of those steps is a place the order can stop.

  • InventoryWhat each store actually has on the shelf right now, so nobody buys something that ran out four minutes ago.
  • CatalogueOne product list, priced and stocked differently per store, edited in one place.
  • PaymentsMoney in from the customer, out to stores and riders, with the platform cut taken correctly.
  • PromotionsCoupons, first-order offers, free-delivery thresholds and memberships you can change without a release.
  • DispatchDeciding which rider takes which order, and re-deciding it when one of them is late.
  • AnalyticsWhat sold, what ran out, which store is slow and which hour of the day makes the money.
  1. CustomerOpens the app at an address
  2. OrderBasket, offer, payment
  3. Nearest storeThe one that can actually reach them
  4. Pick & packStock comes down as it is picked
  5. Delivery partnerAssigned, routed, tracked
  6. DoorstepHanded over, order closed
You are not buying a grocery app. You are buying an operating system for a shop that delivers.
03The customer

Five screens between
hungry and handed over.

This is the session your customer actually has. Not a feature list — the real order of screens, with the decisions each one has to make easy.

  1. 01

    What is actually near you

    Not a national catalogue. The customer sees the shelf of the one store that can reach them, so nothing they add can disappear at checkout.

  2. 02

    Search that forgives spelling

    People type "amul", "curd", "dahi" and "yoghurt" for the same shelf. Search has to find it, and has to say plainly when the answer is no.

  3. 03

    The product, decided in one screen

    Pack size, price, what it replaces if it is out, and how many are left. Enough to choose without leaving the page.

  4. 04

    A basket that keeps up

    Quantities change on the tile. The total, the delivery fee and the free-delivery threshold update as they do.

  5. 05

    Watching it come

    Packed, picked up, on the way, ninety seconds out. The tracking screen is the one people actually stare at.

04Stores, stock and operations

The half of the platform
nobody demos.

Ask any quick-commerce operator what breaks and none of them will say the shopping screen. It is stock that was wrong, a store that never accepted the order, a picker with no list, a price that was right in one shop and not the other. This is the screen those problems are solved on.

Staff walking a warehouse aisle between tall racking, caught mid-stride

A dark store is just a shop with no customers in it. The software has to know its stock to the item, because nobody is standing in the aisle to check.

  1. 01

    The order queue

    Everything placed, in the state it is in, oldest at the top. The one screen a shop actually works from.

  2. 02

    Pick time

    How long this store takes between accepting an order and handing it over. The number that decides whether the promise on the app is honest.

  3. 03

    Live stock

    Counts come down as items are picked, not overnight. What the customer sees is what is on the shelf.

  4. 04

    Running out

    Items below their threshold surface on their own. Nobody has to remember to look.

  5. 05

    Price and availability

    Per store, not per catalogue. The same product can cost differently in two neighbourhoods and be stocked in only one.

  6. 06

    What the hour is worth

    Orders and revenue by hour, so staffing and rider shifts are set against demand rather than habit.

Demo data · our own interface design

05Delivery & last mile

The part nobody sees
is the part that keeps the promise.

A ten-minute promise is a rider dispatched to the right store, routed to the door, and tracked every second in between. The delivery partner gets their own application — usable at a traffic light, one screen at a time.

Demo data · our own interface design

A delivery scooter with a cargo box parked against a bare wall

Go on shift

One tap to start and stop receiving orders.

Live routing

Turn-by-turn to the store, then turn-by-turn to the door.

Pickup

Store name, order items, and the button that says "I have it".

Proof of delivery

Photo, signature or PIN — configurable per zone.

Earnings

What was earned today, this week, and what has been paid out.

Time tracking

Hours on shift, deliveries completed, average trip time.

06What your business gets

Not features.
Outcomes.

01

It is your marketplace, not a franchise of somebody else’s.

Your brand on the app icon, your customers in your database, your commission rates, your rules about what a refund is. Nothing about the business is set by a platform you do not control.

02

Stock is true at the moment of ordering, not roughly true.

Every store keeps its own live count. A customer cannot buy the last packet twice, and you are not paying somebody to phone shoppers back about substitutions.

03

One catalogue, priced per store.

Add a product once. Decide separately what each store charges for it, whether it is stocked there at all, and what happens when it runs out.

A customer holding a phone in front of a refrigerated fresh food display
04

Riders are assigned, not chased.

The system picks who takes each order from who is on shift, where they are and what they are already carrying — and reassigns when somebody is running late.

05

Offers are a setting, not a release.

Launch a coupon, a first-order discount, a free-delivery threshold or a membership on a Friday afternoon without booking developer time.

06

You can see which hour makes the money.

Orders by store, by hour, by category. What sold out and cost you a sale. Which store is slow to pack. The numbers that decide where the next store opens.

A paper grocery bag on its side with carrots, broccoli, onions and mushrooms spilling out
07

The second city costs less than the first.

Stores, zones, delivery fees and currencies are configuration. Opening somewhere new is an afternoon in the console, not another project.

07What CodeBuzzers builds

One product.
Every operational layer connected.

Four applications for four different users, a single backend that keeps them in agreement, and the infrastructure that keeps it all standing through the evening spike.

Customer app

iOS, Android and web

The shop. Browsing, search, cart, checkout and live tracking, on a catalogue scoped to the store that can actually reach them.

  • Address and store matching
  • Search and aisles
  • Cart, offers and checkout
  • Live order tracking

Store panel

Browser, on the shop floor

Where an order becomes a packed bag. New orders, the picking list, stock counts, and the button that says this one is ready.

  • Incoming order queue
  • Pick and pack list
  • Stock and price control
  • Store open / closed state

Delivery app

Android and iOS

One screen at a time, usable at a traffic light. Assignment, pickup, navigation, proof of delivery, earnings.

  • Go on and off shift
  • Assigned trip and route
  • Delivery confirmation
  • Daily earnings

Admin console

The business, in one browser tab

Every store, every order, every rider, every rupee. Where the economics of the marketplace are set and watched.

  • Live order board
  • Stores, zones and fees
  • Catalogue and promotions
  • Payouts and reporting
Backend & infrastructure

Updates that arrive on their own

A new order lands on the store screen and the rider’s phone the moment it is placed. Nobody refreshes anything.

Location and routing

Addresses matched to the nearest store that can serve them, riders routed to the door, distances that decide the delivery fee.

Payments and payouts

Cards, UPI, wallets and cash on delivery in; store settlements and rider earnings out; refunds that do not need a spreadsheet.

Built for the evening spike

The parts under load are separated from the parts that are not, so a rush on one does not take ordering down with it. Load-tested against peak before launch, not after.

Your infrastructure, your accounts

Deployed to cloud accounts in your name and published under your own app store identities. Full source code handover, no licence to renew.

Blinkit is a trademark of its respective owner, used here only to describe the category of application CodeBuzzers builds. We are not affiliated with, endorsed by or connected to Blinkit, and we use none of their code, designs or brand assets. Every interface shown on this page is our own.

08Next step

Your quick-commerce business
doesn't need another
generic grocery app.

Build the platform around your stores, your customers and your delivery network. From customer ordering to store operations and last-mile dispatch, CodeBuzzers can design and engineer the complete system around your business model.

Tell us which cities, how many stores at launch, and whether you are starting with existing shops or dedicated dark stores. That is enough for a phase-by-phase breakdown rather than a guess.

Book a strategy call
  • Full source code handover
  • Fixed phases with named deliverables
  • No licence fee, ever
A market stall piled with oranges, apples, peppers and leafy greens

Questions we actually get asked

It is a quick-commerce grocery platform built to work the way Blinkit works — customers order from a store close to them, the store picks and packs, a delivery partner brings it, and you run the marketplace and take a commission. It is your brand, your data and your business rules. It is not Blinkit’s software, and we have no relationship with them.

Four, plus the system underneath them: the customer app and website, the store panel your shops pick and pack from, the delivery partner app, and the admin console you run the business from. A quote that mentions only "the app" is quoting one of four.

Either. The platform treats a dark store and a retail shop the same way — a location with its own stock, prices, opening hours and delivery radius. Many businesses start with shops they already have and add dedicated dark stores once the order volume justifies one.

Yes. Full repository handover, deployed to your own infrastructure and published under your own app store accounts. There is no licence to renew and no way for us to switch it off. If a vendor will not put that in writing, ask why.

Only partly, and it is worth being honest about that. Software decides how fast an order reaches the right store, how quickly it is picked, and which rider takes it. How close your stores are to your customers, how well they are stocked and how many riders are on shift are operational decisions the software supports rather than solves. We build the platform so the operational half is measurable.

A single-city launch with all four surfaces is a phased build with a defined deliverable at the end of each phase. Going live with the customer app and store panel first, and adding the delivery partner app in a following phase, is a common way to start trading sooner.

We do not publish a figure, because a fixed price against an unseen scope is either a template you will outgrow or a number that gets revised after you sign. What moves it most: how many stores and cities at launch, whether you need memberships or subscriptions, and how much dispatch tuning you want. Send us the scope and you get a phase-by-phase breakdown.

Yes, from the admin console, without a developer. Commission per store, delivery fee bands by distance, surge rules, small-order and packaging fees and free-delivery thresholds are all settings rather than code. That is a large part of what the console is for.

Yes. Payment providers, maps, currency, tax rules and language are configurable. Launching in more than one country or language at once is one of the bigger cost drivers, so it is worth deciding early rather than retrofitting.

No. Blinkit is a trademark of its respective owner. We name it because it is the clearest way to describe the kind of marketplace we build. We are not affiliated with, endorsed by or connected to them, and we use none of their code, designs or brand assets. Every interface shown on this page is our own design.